Only time will see how it all ends.
This tactical roleplaying system is an attempt to evoke some magic.
- The magic of what many consider to be one of the greatest games of all time, Chrono Trigger.
- The magic of writing a story collaboratively with friends online, forum roleplaying.
- Even the magic of a fantastic game that failed as a sequel, Chrono Cross.
This is not a 1 to 1 conversion of video game mechanics but a careful adaption to capture the spirit of the games. Chrono Trigger, in particular, adapts well to a tactical roleplaying system. The dynamic animations, the interaction with the map, the clever use of positioning, the combination techinques… It’s all there but automated. This system breaks it down for a group of roleplayers to tell their own stories with Chrono style mechanics.
Throughout the blog you’ll find design commentary from me in this format.
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I wanted the system to be streamlined for play by post. That included no random number generation by players and less probability/more certainty. These elements easily can be adjusted for a more traditional tabletop experience.
Once I complete the first game using this system I’ll publicly share the Game Master materials including the spreadsheet and bestiary. I will also make some final edits to the system at that point and then collate it all into a PDF for ease of access.