{"id":145,"date":"2020-08-02T13:32:01","date_gmt":"2020-08-02T03:32:01","guid":{"rendered":"https:\/\/kaihaku.net\/Chrono\/utility-techniques\/"},"modified":"2020-10-09T14:45:40","modified_gmt":"2020-10-09T04:45:40","slug":"utility-techniques","status":"publish","type":"page","link":"https:\/\/kaihaku.net\/Chrono\/character-techniques\/utility-techniques\/","title":{"rendered":"Building Utility Techniques"},"content":{"rendered":"\n<p>Utility techniques cause status effects, provide bonus movement, and other effects not covered by the other categories.<\/p>\n\n\n\n<p>Follow the steps below to build a new utility technique. To do this, you will need to know your character level.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Utility Technique Definitions <\/h4>\n\n\n\n<p>First, let&#8217;s define the common pieces of a Utility technique.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Effect Type<\/strong>: What does this technique do?<\/li><li><strong>Target<\/strong>: The target of the technique. The default is 1 square.<\/li><li><strong>Range<\/strong>: The space where the technique manifests &#8211; the point of origin. At 0 squares the technique&#8217;s origin is on the user!<\/li><li><strong>Power<\/strong>: This determines the &#8216;power&#8217; of the technique.<\/li><li><strong>Action<\/strong>: How many actions does it take to use these technique?<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Base Utility Technique<\/h4>\n\n\n\n<p>Start with the base utility technique information and adjust the details step by step.<\/p>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>Effect Type ?, Target 1 Square, Range 0, Power 1, Action ?<\/p><cite>Base UTILITY Technique<\/cite><\/blockquote><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Step 1: Select Effect Type<\/h4>\n\n\n\n<p>This determines what effect the utility technique will have. The initial Target and Range are set by the Effect Type selected.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Positive Status Effect<\/strong>: Target set to 1 ally. Range set to 4. Power determines Duration.<\/li><li><strong>Negative Status Effect<\/strong>: Target set to 1 enemy. Range set to 4. Power determines Duration.<\/li><li><strong>Move<\/strong>: Target set to Self. Range set to 0. Power set to 2. Power determines movement range (1 Power = 1 Square).<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Step 2: Select three 1st Tier qualities<\/h4>\n\n\n\n<p>Select qualities is what makes a technique unique. Certain qualities are locked to an Effect Type, this is designated by the Effect Type being noted in Parenthesis.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+1 Power<\/strong>: Increase Power +1. This quality can be taken multiple times, each time it increases Power +1 (up to a total of +3).<\/li><li><strong>+1 Range:<\/strong> This can be taken multiple times, each time it increases Range +1 (up to a total of +3).<\/li><li><strong>Leap (<\/strong>Move<strong>)<\/strong>: This movement ignores terrain effects and elevation but the movement must be a straight line. (<span style=\"text-decoration: underline;\">Special<\/span>: A user with the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-traits\/\" target=\"_blank\">Jump trait<\/a> can add Leap to a technique for free. It does not count against their three 1st Tier Qualities).<\/li><li><strong>Hover (<\/strong>Move<strong>)<\/strong>: This movement ignores terrain effects.<\/li><li><strong>Protect (<\/strong>Positive Status Effect<strong>)<\/strong>: Grants the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/\" target=\"_blank\">Protect<\/a> Status Effect, which reduces Physical damage taken by 50%. Duration is determined by Power. (<span style=\"text-decoration: underline;\">Special<\/span>: If you select this you cannot select Barrier or Haste.)<\/li><\/ul>\n\n\n\n<p>After selecting three 1st Tier Qualities, increase Action to 1 and the technique could be complete. At this point you can jump to <strong>Final Steps<\/strong> or proceed to <strong>Step 3: Select three 2nd Tier Qualities<\/strong> if you meet the level requirement.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Step 3: Select three 2nd Tier qualities<\/h4>\n\n\n\n<p>The level requirement for adding 2nd Tier Qualities to Utility techniques is <strong>Level 4<\/strong>. A technique with 2nd Tier Qualities will require 2 Actions to use.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+1 Power<\/strong>: Increase Power +1. This quality can be taken multiple times, each time it increases Power +1 (up to a total of +3).<\/li><li><strong>+1 Range:<\/strong> This can be taken multiple times, each time it increases Range +1 (up to a total of +3).<\/li><li><strong>Area of Effect<\/strong> (Negative Status Effect): The target changes to an area of effect. Every enemy in the area of effect gains the Status Effect. Select one of the below.<ul><li><strong>Line<\/strong>: Short line of squares out from point of origin (determined by Range). Decrease Power &#8211; 1. This can be taken multiple times, each time it increases the Target size one step (up to long line and -3 Power).<\/li><li><strong>Radius<\/strong>: Small radius of squares out from point of origin (determined by Range). Decrease Power &#8211; 1. This can be taken multiple times, each time it increases The target size one step (up to large radius and -3 Power).<\/li><li><strong>Cone<\/strong>: Small cone of squares out from point of origin (determined by range). Decrease Power &#8211; 1. This can be taken multiple times, each time it increases The target size one step (up to large cone and -3 Power).<\/li><\/ul><\/li><li><strong>Slash (<\/strong>Move<strong>)<\/strong>: During movement, make one Strike with a <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/equipment\/\" target=\"_blank\">Melee Weapon<\/a> against an enemy you pass. This can be taken multiple times, each time it allows the user to Strike one more enemy (up to three enemies).<\/li><li><strong>Move Other (<\/strong>Move<strong>)<\/strong>: You are stationary but instead Move an ally within Range.<\/li><li><strong>Charge (<\/strong>Move<strong>)<\/strong>: Increase Power +4 but the movement must be in a straight line.<\/li><li><strong>Barrier (<\/strong>Positive Status Effect<strong>)<\/strong>: Grants the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/\" target=\"_blank\">Shield<\/a> Status Effect, which reduces Elemental damage taken by 50%. Duration is determined by Power. (<span style=\"text-decoration: underline;\">Special<\/span>: If you select this you cannot select Protect or Haste.)<\/li><\/ul>\n\n\n\n<p>After selecting three 2nd Tier Qualities, increase Action to 2 and the technique is complete. At this point you can jump to <strong>Final Steps<\/strong> or proceed to <strong>Step 4: Select three 3rd Tier Qualities<\/strong> if you meet the level requirement.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Step 4: Select three 3rd Tier qualities<\/h4>\n\n\n\n<p>The level requirement for adding 3rd Tier Qualities to Utility techniques is <strong>Level<\/strong> <strong>12<\/strong>. A technique with 3rd Tier Qualities will require 3 Actions to use.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+1 Power<\/strong>: Increase Power +1. This quality can be taken multiple times, each time it increases Power +1 (up to a total of +3).<\/li><li><strong>+1 Range:<\/strong> This can be taken multiple times, each time it increases Range +1 (up to a total of +3).<\/li><li><strong>Shot on the Run (<\/strong>Move<strong>)<\/strong>: At any point during movement, make one Strike with a <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/equipment\/\" target=\"_blank\">Ranged Weapon<\/a> against an enemy in range. This can be taken multiple times, each time it allows the user to Strike one time (up to three times).<\/li><li><strong>Move Together (<\/strong>Move<strong>):<\/strong> You and up to three allies in range Move.<\/li><li><strong>Area of Effect<\/strong> (Positive Status Effect): The target changes to an area of effect. Every ally in the area of effect gains the Status Effect. Select one of the below.<ul><li><strong>Line<\/strong>: Short line of squares out from point of origin (determined by Range). Decrease Power &#8211; 1. This can be taken multiple times, each time it increases the Target size one step (up to long line and -3 Power).<\/li><li><strong>Radius<\/strong>: Small radius of squares out from point of origin (determined by Range). Decrease Power &#8211; 1. This can be taken multiple times, each time it increases The target size one step (up to large radius and -3 Power).<\/li><\/ul><\/li><li><strong>Haste (<\/strong>Positive Status Effect<strong>)<\/strong>: Grants the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/\" target=\"_blank\">Haste<\/a> Status Effect, which grants one additional Action per turn. Duration is determined by Power. (<span style=\"text-decoration: underline;\">Special<\/span>: If you select this you cannot select Protect or Barrier.)<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Final Steps<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Step 5: Is it Magic? If so, select one Magic quality.<\/h4>\n\n\n\n<p>The Elemental stat requirement for adding Magical qualities to Utility techniques is <strong>20.<\/strong> If the user has the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-traits\/\" target=\"_blank\">Magical Aptitude<\/a> trait and at least 20 Elemental, they can select one magic quality.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+1 Power:<\/strong> Increase Power +1.<\/li><li><strong>+1 Range:<\/strong> Increase Range +1.<\/li><li><strong>Teleport (<\/strong>Move<strong>)<\/strong>: This movement ignores terrain effects, environmental effects, and elevation. <\/li><li><strong>Transposition(<\/strong>Move<strong>):<\/strong> If you end your movement in a space occupied by an ally, they are Teleported to the square where you started your turn.<\/li><li><strong>Elemental Magic<\/strong>: Add one effect based on the user&#8217;s Innate Element. See below.<ul><li><strong><span class=\"has-inline-color has-vivid-cyan-blue-color\">Blue<\/span><\/strong>: After using this technique, the user immediately recovers 5 HP per Power.<\/li><li><strong><span class=\"has-inline-color has-vivid-red-color\">Red<\/span><\/strong>: Any enemies targeted by this technique also take minor Red elemental damage.<\/li><li><strong><span class=\"has-inline-color has-vivid-green-cyan-color\">Green<\/span><\/strong>: Increase Area of Effect target area by one step. (See Game Master for specifics.)<\/li><li><strong><span class=\"has-inline-color has-luminous-vivid-amber-color\">Yellow<\/span><\/strong>: Increase Power +2.<\/li><li><strong>Black<\/strong>: If any negative Status Effects are active on the target(s), increase their Duration by 1.<\/li><li><span class=\"has-inline-color has-very-light-gray-color\"><strong>White<\/strong> <\/span>(White): If any positive Status Effects are active on the target(s), increase their Duration by 1.<\/li><li>None\/Physical: None.<\/li><\/ul><\/li><\/ul>\n\n\n\n<p>The technique gains the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-techniques\/\" target=\"_blank\">Magic damage type<\/a>, even if the technique does not deal damage.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Step 6: Send to Game Master to compile<\/h4>\n\n\n\n<p>The final step is to send the technique to the Game Master to compile. Don&#8217;t forget to include the &#8216;flavor&#8217; description of what the technique does! <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Utility techniques cause status effects, provide bonus movement, and other effects not covered by the other categories. Follow the steps below to build a new utility technique. To do this, you will need to know your character level. Utility Technique Definitions First, let&#8217;s define the common pieces of a Utility technique. Effect Type: What does &hellip; <a href=\"https:\/\/kaihaku.net\/Chrono\/character-techniques\/utility-techniques\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Building Utility Techniques<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":92,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-145","page","type-page","status-publish","hentry","without-featured-image"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/145","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/comments?post=145"}],"version-history":[{"count":10,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/145\/revisions"}],"predecessor-version":[{"id":556,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/145\/revisions\/556"}],"up":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/92"}],"wp:attachment":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/media?parent=145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}