{"id":173,"date":"2020-08-03T13:34:46","date_gmt":"2020-08-03T03:34:46","guid":{"rendered":"https:\/\/kaihaku.net\/Chrono\/?page_id=173"},"modified":"2020-10-09T12:34:22","modified_gmt":"2020-10-09T02:34:22","slug":"building-restore-techniques","status":"publish","type":"page","link":"https:\/\/kaihaku.net\/Chrono\/character-techniques\/building-restore-techniques\/","title":{"rendered":"Building Restore Techniques"},"content":{"rendered":"\n<p>Restore techniques provide healing to characters by restoring HP, reducing or ending negative status effects, and reviving from KOed.<\/p>\n\n\n\n<p>Follow the steps below to build a new damage technique. To do this, you will need to know your character level.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Restore Technique Definitions <\/h4>\n\n\n\n<p>First, let&#8217;s define the common pieces of a Restore technique.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Effect Type<\/strong>: What does this technique do?<\/li><li><strong>Target<\/strong>: The target of the technique. The default is 1 ally.<\/li><li><strong>Range<\/strong>: The space where the technique manifests &#8211; the point of origin. At 0 squares the technique&#8217;s origin is on the user!<\/li><li><strong>Power<\/strong>: This determines the &#8216;power&#8217; of the technique.<\/li><li><strong>Action<\/strong>: How many actions does it take to use these technique?<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Base Restore Technique<\/h4>\n\n\n\n<p>Start with the base restore technique information and adjust the details step by step.<\/p>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>Effect Type ?, Target 1 Ally, Range 0, Power 1, Action ?<\/p><cite>Base Restore Technique<\/cite><\/blockquote><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Step 1: Select Effect Type<\/h4>\n\n\n\n<p>This determines what effect the utility technique will have. The initial Target and Range are set by the Effect Type selected.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Restore HP<\/strong>: Target set to 1 ally. Range set to 4. Power determines HP restored.<\/li><li><strong>Remove Status Effect<\/strong>: Target set to 1 ally. Range set to 4. Power decreases Duration of Status Effect.<\/li><li><strong>Revive<\/strong>: Target set to 1 KOed ally. Range set to 1. Power set to 0. Power determines HP restored (minimum restored 1 HP).<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Step 2: Select three 1st Tier qualities<\/h4>\n\n\n\n<p>Select qualities is what makes a technique unique. Certain qualities are locked to an Effect Type, this is designated by the Effect Type being noted in Parenthesis.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+1 Power<\/strong>: Increase Power +1. This quality can be taken multiple times, each time it increases Power +1 (up to a total of +3).<\/li><li><strong>+1 Range:<\/strong> This can be taken multiple times, each time it increases Range +1 (up to a total of +3).<\/li><li><strong>+1 Target<\/strong>: Increase Target +1 ally. All Target allies must be in range.<\/li><li><strong>Healing Touch<\/strong> <strong>(<\/strong>Restore HP<strong>)<\/strong>: Set Range permanently to 1. Range <em>cannot <\/em>be increased. Increase Power by 5.<\/li><li><strong>Heal Self<\/strong> <strong>(<\/strong>Heal<strong>)<\/strong>: The user recovers as much HP as the target.<\/li><li><strong>Step<\/strong>: Move one square in any direction after using technique.<\/li><\/ul>\n\n\n\n<p>After selecting three 1st Tier Qualities, increase Action to 1 and the technique could be complete. At this point you can jump to <strong>Final Steps<\/strong> or proceed to <strong>Step 3: Select three 2nd Tier Qualities<\/strong> if you meet the level requirement.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Step 3: Select three 2nd Tier qualities<\/h4>\n\n\n\n<p>The level requirement for adding 2nd Tier Qualities to Restore techniques is <strong>Level 4<\/strong>. A technique with 2nd Tier Qualities will require 2 Actions to use.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+2 Power<\/strong>: Increase Power +2. This quality can be taken multiple times, each time it increases Power +2 (up to a total of +6).<\/li><li><strong>+2 Range:<\/strong> This can be taken multiple times, each time it increases Range +2 (up to a total of +6).<\/li><li><strong>+2 Target<\/strong>: Increase Target +2 allies. All Target allies must be in range.<\/li><li><strong>Leap<\/strong>: The user jumps high into the air while using this technique. Increase Range +1. Ignore nearby obstacles for Line of Sight when using this technique. (Special: A user with the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-traits\/\" target=\"_blank\">Jump trait<\/a> can add Leap to a technique for free. It does not count against their three 2nd Tier Qualities).<\/li><li><strong>Move<\/strong>: After using the technique move as if you had taken a <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/\" target=\"_blank\">Move action<\/a>.<\/li><li><strong>Reviving Touch (<\/strong>Revive<strong>): <\/strong>Set Range permanently to 1 and Target allies permanently to 1. Range and Target <em>cannot <\/em>be increased. Target is revived at maximum HP.<\/li><li><strong>Elemental Healing<\/strong> <strong>(<\/strong>Restore HP<strong>)<\/strong>: Add one effect based on the user&#8217;s Innate Element. See below.<ul><li><strong><span class=\"has-inline-color has-vivid-cyan-blue-color\">Blue<\/span><\/strong>: After using this technique, the user immediately recovers 5 HP per Power.<\/li><li><strong><span class=\"has-inline-color has-vivid-red-color\">Red<\/span><\/strong>: If any negative Status Effects are active on the target(s), decrease their Duration by 1.<\/li><li><strong><span class=\"has-inline-color has-vivid-green-cyan-color\">Green<\/span><\/strong>: Technique gains Revive trait, may now target allies and KOed allies. KOed allies are restored to 1 HP regardless of Power.<\/li><\/ul><ul><li><strong><span class=\"has-inline-color has-luminous-vivid-amber-color\">Yellow<\/span><\/strong>: All enemies in Range take minor Yellow elemental damage.<\/li><li><strong>Black<\/strong>: Pulls targets of your size one square towards the user.<\/li><li><span class=\"has-inline-color has-very-light-gray-color\"><strong>White<\/strong> <\/span>(White): All Undead enemies in Range take strong White elemental damage.<\/li><li>Nonelemental: None.<\/li><\/ul><\/li><\/ul>\n\n\n\n<p>After selecting three 2nd Tier Qualities, increase Action to 2 and the technique is complete. At this point you can jump to <strong>Final Steps<\/strong> or proceed to <strong>Step 4: Select three 3rd Tier Qualities<\/strong> if you meet the level requirement.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Step 4: Select three 3rd Tier qualities<\/h4>\n\n\n\n<p>The level requirement for adding 3rd Tier Qualities to Utility techniques is <strong>Level<\/strong> <strong>12<\/strong>. A technique with 3rd Tier Qualities will require 3 Actions to use.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+3 Power<\/strong>: Increase Power +3. This quality can be taken multiple times, each time it increases Power +3 (up to a total of +9).<\/li><li><strong>+3 Range:<\/strong> This can be taken multiple times, each time it increases Range +3 (up to a total of +9).<\/li><li><strong>+3 Target<\/strong>: Increase Target +3 allies. All Target allies must be in range.<\/li><li><strong>Healing Saturation<\/strong> <strong>(<\/strong>Restore HP<strong>)<\/strong>: Healing from this technique can increase current HP <em>above <\/em>maximum HP. It <em>cannot <\/em>increase current HP above 999 HP.<\/li><li><strong>Ailment Shield (<\/strong>Remove Status Effect<strong>)<\/strong>: All Target allies are immune to Status Effects for 1 Round. This can be taken multiple times, each time it increases Round +1 (up to a total of +3).<\/li><li><strong>Lingering Life (<\/strong>Revive<strong>)<\/strong>: The Target allies cannot be reduced below 1 HP for 1 Round.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Final Steps<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Step 5: Is it Magic? If so, select one Magic quality.<\/h4>\n\n\n\n<p>The Elemental stat requirement for adding Magical qualities to Restore techniques is <strong>20.<\/strong> <strong> <\/strong>If the user has the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-traits\/\" target=\"_blank\">Magical Aptitude<\/a> trait and at least 20 Elemental, they can select one magic quality.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+1 Power:<\/strong> Increase Power +1.<\/li><li><strong>+2 Range:<\/strong> Increase Range +2.<\/li><li><strong>Teleport to Me<\/strong>: The targeted allies Teleport to nearest unoccupied square to the user. This movement ignores terrain effects, environmental effects, and elevation.<\/li><li><strong>Transfer Ailment<\/strong> <strong>(<\/strong>Remove Status Effect<strong>)<\/strong>: If technique ends a status effect, transfer that status effect to one enemy in range. Duration of transferred status effect is based on Power.<\/li><li><strong>Instantaneous Revive (<\/strong>Revive<strong>)<\/strong>: Technique loses all 2nd and 3rd Tier qualities. It no longer requires an Action to use but can be used as a React. Unlike most Reacts, the resulting tech can be used at any time, including during the player turn, and does not need to be &#8216;prepared&#8217;.<\/li><\/ul>\n\n\n\n<p>The technique gains the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-techniques\/\" target=\"_blank\">Magic damage type<\/a>, even if the technique does not deal magic.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Step 6: Send to Game Master to compile<\/h4>\n\n\n\n<p>The final step is to send the technique to the Game Master to compile. Don&#8217;t forget to include the &#8216;flavor&#8217; description of what the technique does! <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Restore techniques provide healing to characters by restoring HP, reducing or ending negative status effects, and reviving from KOed. Follow the steps below to build a new damage technique. To do this, you will need to know your character level. Restore Technique Definitions First, let&#8217;s define the common pieces of a Restore technique. Effect Type: &hellip; <a href=\"https:\/\/kaihaku.net\/Chrono\/character-techniques\/building-restore-techniques\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Building Restore Techniques<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":92,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-173","page","type-page","status-publish","hentry","without-featured-image"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/173","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/comments?post=173"}],"version-history":[{"count":10,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/173\/revisions"}],"predecessor-version":[{"id":548,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/173\/revisions\/548"}],"up":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/92"}],"wp:attachment":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/media?parent=173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}