{"id":184,"date":"2020-08-03T18:56:18","date_gmt":"2020-08-03T08:56:18","guid":{"rendered":"https:\/\/kaihaku.net\/Chrono\/?page_id=184"},"modified":"2020-10-09T14:45:59","modified_gmt":"2020-10-09T04:45:59","slug":"building-weapon-techniques","status":"publish","type":"page","link":"https:\/\/kaihaku.net\/Chrono\/character-techniques\/building-weapon-techniques\/","title":{"rendered":"Building Weapon Techniques"},"content":{"rendered":"\n<p>Weapon techniques are attack techniques that augment Strikes with your equipped weapon.<\/p>\n\n\n\n<p>Follow the steps below to build a new damage technique. To do this, you will need to know your character&#8217;s Innate Element, if the character is using a Melee or Ranged weapon, and your character level.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Weapon Technique Definitions <\/h4>\n\n\n\n<p>First, let&#8217;s define the common pieces of a Weapon technique.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Element<\/strong>: The damage type for the technique.<\/li><li><strong>Target<\/strong>: The target of the technique. The default is 1 enemy.<\/li><li><strong>Strike<\/strong>: How many Strike actions are taken.<\/li><li><strong>Weapon Type:<\/strong> This is usually Ranged or Melee. Hybrid weapons qualify as <em>both<\/em>.<\/li><li><strong>Range<\/strong>: This is usually your Weapon&#8217;s range.<\/li><li><strong>Power<\/strong>: This determines the base damage of the technique. This number, your weapon&#8217;s Might, and the user&#8217;s stats determine damage dealt.<\/li><li><strong>Action<\/strong>: How many actions does it take to use these technique?<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Base Weapon Technique<\/h4>\n\n\n\n<p>Start with the base weapon technique information and adjust the details step by step.<\/p>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>Element ?, Target 1 Enemy, Strike: 1, Weapon Type ???, Range = Weapon Range, Power 1, Action ?<\/p><cite>Base Weapon Spell<\/cite><\/blockquote><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Step 1: <strong>Select Element<\/strong><\/h4>\n\n\n\n<p>This determines what type of damage the technique will deal. By default, you can only build techniques of your <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/\" target=\"_blank\">Innate Element or Physical\/None<\/a>. The <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-traits\/\" target=\"_blank\">Elemental Versatility<\/a> trait can allow you to select any Element.<\/p>\n\n\n\n<p>Unlike <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-techniques\/building-damage-techniques\/\" data-type=\"page\" data-id=\"105\" target=\"_blank\">Damage techniques<\/a>, Weapon techniques of any Element calculate damage using the same formula as your <a href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/\" data-type=\"page\" data-id=\"5\">Strike <\/a>action (Strength for Melee, Hit for Ranged, and a combination for Hybrid). Weapon techniques of all Elements, not just Physical, are resisted by the Defense stat. Weapon special abilities that affect the damage formula will also affect Weapon Techniques.<\/p>\n\n\n\n<ul class=\"wp-block-list\" id=\"block-8660df57-2b0e-42aa-82e9-b863dce65246\"><li>For <strong>Nonelemental<\/strong> techniques, increase Power +1.<\/li><li>For <span class=\"has-inline-color has-luminous-vivid-amber-color\"><strong>Yellow <\/strong><\/span>and <strong><span class=\"has-inline-color has-vivid-cyan-blue-color\">Blue<\/span><\/strong>, increase critical range by 2.<\/li><li>For <strong><span class=\"has-inline-color has-vivid-green-cyan-color\">Green <\/span><\/strong>techniques, increase Strikes +1.<\/li><li>For <span class=\"has-inline-color has-vivid-red-color\"><strong>Red<\/strong><\/span> techniques, increase Power +1.<\/li><li>For <strong><span class=\"has-inline-color has-white-color\">White <\/span><\/strong>(White) and <strong>Black <\/strong>techniques, if the target is the opposing element Critical Hits deal one step more damage (2x to 4x, 4x to 6x, 6x to 8x, etc).<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Step 2: Select three 1st Tier Qualities<\/h4>\n\n\n\n<p>Selecting qualities is what makes a technique unique. Certain qualities are locked to a Weapon Type, this is designated by the Weapon Type being noted in Parenthesis.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+1 Power<\/strong>: Increase Power +1. This quality can be taken multiple times, each time it increases Power +1 (up to a total of +3).<\/li><li><strong>Area of Effect<\/strong>: The target changes to an area of effect. Every enemy in the area of effect takes damage from the user&#8217;s Strike. Select one of the below.<ul><li><strong>Line<\/strong>: Short line of squares out from the user. Decrease Power &#8211; 1. This can be taken multiple times, each time it increases the Target size one step (up to long line and -3 Power).<\/li><li><strong>Radius<\/strong>: Small radius of squares out from the user. Decrease Power &#8211; 1. This can be taken multiple times, each time it increases The target size one step (up to large radius and -3 Power).<\/li><li><strong>Cone<\/strong>: Small cone of squares out from the user. Decrease Power &#8211; 1. This can be taken multiple times, each time it increases The target size one step (up to large cone and -3 Power).<\/li><\/ul><\/li><li><strong>Leap Forward (<\/strong>Melee<strong>):<\/strong> Before attacking, move up to your base movement in a straight line. This movement ignores terrain effects and elevation but the movement must be a straight line. (<span style=\"text-decoration: underline;\">Special<\/span>: A user with the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-traits\/\" target=\"_blank\">Jump trait<\/a> can add Leap to a technique for free. It does not count against their three 1st Tier Qualities).<\/li><li><strong>Leap Up<\/strong> <strong>(<\/strong>Ranged<strong>):<\/strong> Before attacking, the user jumps high into the air while using this technique. Increase Range +1. Ignore nearby obstacles for Line of Sight when using this technique. (<span style=\"text-decoration: underline;\">Special<\/span>: A user with the Jump trait can add Leap to a technique for free. It does not count against their three 1st Tier Qualities).<\/li><li><strong>Knockback<\/strong> <strong>(<\/strong>Melee<strong>):<\/strong> The attack pushes a target of user&#8217;s size one square away from the user. This may be taken multiple times, each time it pushes the target one square further (up to 3).<\/li><li><strong>Get Over Here (<\/strong>Melee<strong>)<\/strong>: Before attacking, this technique pulls a target of the user&#8217;s size two square towards the user. This may be taken multiple times, each time it pulls the target two squares closer (up to 6).<\/li><li><strong>Move Before<\/strong>: Before using the technique move as if you had taken a <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/\" target=\"_blank\">Move action<\/a>.<\/li><\/ul>\n\n\n\n<p>After selecting three 1st Tier Qualities, increase Action to 1 and the technique could be complete. At this point you can jump to <strong>Final Steps<\/strong> or proceed to <strong>Step 3: Select three 2nd Tier Qualities<\/strong> if you meet the level requirement.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Step 3: Select three 2nd Tier Qualities<\/h4>\n\n\n\n<p>The level requirement for adding 2nd Tier Qualities to Weapon techniques is <strong>Level 4<\/strong>. A technique with 2nd Tier Qualities will require 2 Actions to use.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+2 Power<\/strong>: Increase Power +2. This quality can be taken multiple times, each time it increases Power +2 (up to a total of +6).<\/li><li><strong>+1 Strike<\/strong>: Increase number of Strike +1. Decrease Power -1. This quality can be taken multiple times, each time it increases the number of Strike +1 and decrease Power -1 (up to a total of +3 Strikes and -3 Power).<\/li><li><strong>Elemental Effect<\/strong>: Adds an elemental effect to the technique. See below.<ul><li><span class=\"has-inline-color has-vivid-cyan-blue-color\"><strong>Blue<\/strong><\/span><span class=\"has-inline-color has-very-dark-gray-color\">:<\/span> Temporary terrain effect causes Targets to slip, treat all Strikes against affected Targets as <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/environment-positioning\/\" target=\"_blank\">Flanking<\/a>.<\/li><li><strong><span class=\"has-inline-color has-vivid-red-color\">Red<\/span><\/strong>: Each Strike also deals Moderate Red damage.<\/li><li><span class=\"has-inline-color has-vivid-green-cyan-color\"><strong>Green<\/strong><\/span>: The target is pushed back 2 squares (this stacks with the Knockback quality). Creates strong wind (<a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/environment-positioning\/\" target=\"_blank\">directional terrain<\/a>) for one round.<\/li><li><strong><span class=\"has-inline-color has-luminous-vivid-amber-color\">Yellow<\/span><\/strong>: On a Critical Hit, the target(s) becomes Paralyzed for 1 Round.<\/li><li><strong>Black<\/strong>: If any negative Status Effects are active on the target(s), increase their Duration by 1.<\/li><li><strong><span class=\"has-inline-color has-very-light-gray-color\">White<\/span><\/strong> (White): User heals 5 HP per Power. <\/li><li>Nonelemental: Nothing.<\/li><\/ul><\/li><li><strong>Leap Away:<\/strong> After attacking, move up to your base movement away from the target. This movement ignores terrain effects and elevation but the movement must be a straight line. (<span style=\"text-decoration: underline;\">Special<\/span>: A user with the Jump trait can add Leap to a technique for free. It does not count against their three 1st Tier Qualities).<\/li><li><strong>X Strike (<\/strong>Melee<strong>)<\/strong>: Set Target enemy permanently to 1. Target <em>cannot<\/em> be increased. If Technique has more than 1 Strike, all Strikes gain the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/environment-positioning\/\" target=\"_blank\">Flanking<\/a> positioning bonus as the user effectively flanks the target by themselves.<\/li><li><strong>Snipe (<\/strong>Ranged<strong>):<\/strong> Set Strike permanently to 1 and Target enemy permanently to 1. Strike and Target <em>cannot <\/em>be increased. Double Weapon Range. Increase Power +1.<\/li><li><strong>Ricochet<\/strong> (Ranged): This cannot be taken with Area of Effect. Decrease Power -1. Each Strike made by this Technique targets one additional enemy in Weapon Range. This can be taken multiple times, each time it add an additional enemy and reduces Power -1 (to a total of 3 enemies per Strike and -3 Power). <\/li><li><strong>Move During<\/strong>: While using the technique move as if you had taken a <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/\" target=\"_blank\">Move action<\/a>. You may make Strikes at any point during the move.<\/li><\/ul>\n\n\n\n<p>After selecting three 2nd Tier Qualities, increase Action to 2 and the technique is complete. At this point you can jump to <strong>Final Steps<\/strong> or proceed to <strong>Step 4: Select three 3rd Tier Qualities<\/strong> if you meet the level requirement.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Step 4: Select three 3rd Tier Qualities<\/h4>\n\n\n\n<p>The level requirement for adding 3rd Tier Qualities to Weapon techniques is <strong>Level<\/strong> <strong>12<\/strong>. A technique with 3rd Tier Qualities will require 3 Actions to use.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+3 Power<\/strong>: Increase Power +3. This quality can be taken multiple times, each time it increases Power +3 (up to a total of +9).<\/li><li><strong>+2 Strike<\/strong>: Increase number of Strikes +2. Decrease Power -2. This quality can be taken multiple times, each time it increases the number of Strikes +2 and decrease Power -2 (up to a total of +6 Strikes and -6 Power).<\/li><li><strong>Bane: <\/strong>This tech deals additional damage to a specific type of enemy. Select one from below.<ul><li><strong>Dinosaur<\/strong>: Includes Dinosaurs and Reptites <\/li><li><strong>Magic Being<\/strong>: Includes Spirits and Dream Creatures.<\/li><li><strong>Fiends\/Mystics<\/strong>: Includes goblins, fiends, and sprites.  <\/li><\/ul><ul><li><strong>Machines<\/strong>: Includes Robots, Vehicles, and Turrets.<\/li><li><strong>Humans<\/strong>: Includes humans from all Eras and cultures.<\/li><li><strong>Undead: <\/strong>Includes corporeal and incorporeal undead.<\/li><li><strong>Animals<\/strong>: Includes beasts and animalistic monsters.<\/li><li><strong>Dragons<\/strong>: Includes Dragonians\u00a0and Dragons.<\/li><\/ul><\/li><li><strong>Temporal Powered<\/strong>: This technique&#8217;s damage is calculated based on the current Round, not Elemental or Strength. Select one from below.<ul><li>Sooner to Round 0 is stronger.<\/li><li>Longer after Round 0 is stronger.  <strong> <\/strong><\/li><\/ul><\/li><li><strong>Smite Element<\/strong>: Increase <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/\" target=\"_blank\">Elemental Weakness<\/a> damage bonus from 2x to 4x.<\/li><li><strong>Bypass Resistance<\/strong>: This technique ignores Elemental Resistance, dealing normal damage.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Final Steps<\/h4>\n\n\n\n<p>There are only a few steps remaining after selecting the new techniques&#8217; qualities and determining the number of Actions needed to use it.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Step 5: Is it Magic? If so, select one Magic quality.<\/h4>\n\n\n\n<p>The Elemental stat requirement for adding Magical qualities to Weapon techniques is <strong>20.<\/strong> If the user has the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-traits\/\" target=\"_blank\">Magical Aptitude<\/a> trait and at least 20 Elemental, they can select one magic quality.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>+1 Power:<\/strong> Increase Power +1.<\/li><li><strong>Teleport Swarm<\/strong> (Melee): Set Target enemy permanently to 1. Target <em>cannot<\/em> be increased. Increase Strike +1. If Technique has more than 1 Strike, all Strikes gain the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/environment-positioning\/\" target=\"_blank\">Back Attack<\/a> positioning bonus as the user uses teleportation to attack from all angles.<\/li><li><strong>Teleport Weapon<\/strong> (Melee): Treat all enemies within Technique Range as being within Weapon range. The user is stationary but Strikes by teleporting its weapons.<\/li><li><strong>True Strike: <\/strong>All Strikes made by this Tech land a normal hit. This negates high evasion as well abilities or actions that dodge or grant 100% evade against Strikes. This includes the incorporeal abilities of ghosts and spirits.<\/li><li><strong>Elemental Weirdness<\/strong>: Qualities that are based on Element type (such as Elemental Effect) can select the effect of a different Element type than that of the Technique.<\/li><li><strong>Elemental Magic<\/strong>: Add one effect based on Element. See below.<ul><li><strong><span class=\"has-inline-color has-vivid-cyan-blue-color\">Blue<\/span><\/strong>: Up to three allies within 4 squares restore 5 HP per Power.<\/li><li><strong><span class=\"has-inline-color has-vivid-red-color\">Red<\/span><\/strong>: Increase Power +2.<\/li><li><strong><span class=\"has-inline-color has-vivid-green-cyan-color\">Green<\/span><\/strong>: After attacking, fly up to your base movement. This movement ignores terrain effects and elevation.<\/li><li><strong><span class=\"has-inline-color has-luminous-vivid-amber-color\">Yellow<\/span><\/strong>: Two enemy targets within 4 squares take moderate Yellow damage.<\/li><li><strong>Black<\/strong>: User restores HP equal to 25% of damage dealt.<\/li><li><span class=\"has-inline-color has-very-light-gray-color\"><strong>White<\/strong> <\/span>(White): If the target is Undead, Critical Hits deal one step more damage (2x to 4x, 4x to 6x, 6x to 8x, etc).<\/li><\/ul><\/li><li><strong>Antimagic<\/strong>: Technique damage is doubled against magic beings.<\/li><\/ul>\n\n\n\n<p>The technique gains the <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/character-techniques\/\" target=\"_blank\">Magic damage type<\/a>. This is a special damage type that overlaps with the normal <a rel=\"noreferrer noopener\" href=\"https:\/\/kaihaku.net\/Chrono\/core-player-mechanics\/\" target=\"_blank\">Elemental or Physical damage types<\/a>.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Step 6: Send to Game Master to compile<\/h4>\n\n\n\n<p>The final step is to send the technique to the Game Master to compile. Don&#8217;t forget to include the &#8216;flavor&#8217; description of what the technique does!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Weapon techniques are attack techniques that augment Strikes with your equipped weapon. Follow the steps below to build a new damage technique. To do this, you will need to know your character&#8217;s Innate Element, if the character is using a Melee or Ranged weapon, and your character level. Weapon Technique Definitions First, let&#8217;s define the &hellip; <a href=\"https:\/\/kaihaku.net\/Chrono\/character-techniques\/building-weapon-techniques\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Building Weapon Techniques<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":92,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-184","page","type-page","status-publish","hentry","without-featured-image"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/184","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/comments?post=184"}],"version-history":[{"count":10,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/184\/revisions"}],"predecessor-version":[{"id":557,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/184\/revisions\/557"}],"up":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/pages\/92"}],"wp:attachment":[{"href":"https:\/\/kaihaku.net\/Chrono\/wp-json\/wp\/v2\/media?parent=184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}