{"id":5,"date":"2012-11-25T20:34:25","date_gmt":"2012-11-25T20:34:25","guid":{"rendered":"http:\/\/www.crystalkai.net\/MercDawn\/?page_id=2"},"modified":"2018-02-25T14:41:34","modified_gmt":"2018-02-25T14:41:34","slug":"sample-page-2","status":"publish","type":"page","link":"https:\/\/kaihaku.net\/MercDawn\/sample-page-2\/","title":{"rendered":"Walker Reference"},"content":{"rendered":"<p>Stability Grades<br \/>\nGrade A: All Cannons<br \/>\nGrade B: Regular\/Auto Cannons and Bazookas<br \/>\nGrade C: Bazookas, Autocannons, and Grenade Launchers<br \/>\nGrade D: No Cannons<\/p>\n<p><strong>UEG: Their designs are bulky in appearance and tend to have many sharp angles in their shape.<\/strong><br \/>\n<em>Light<\/em><br \/>\nHermes: Greece produced scout Walker. Fast as befitting its name, but easily destroyed.<br \/>\nExternal Hardpoints:<br \/>\nSmall Torso: Empty<br \/>\nMedium Shoulder 1: External Radar<br \/>\nMedium Shoulder 2: Medium Missile Launcher<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Empty<br \/>\nSmall: Empty<\/p>\n<p>Speed: 5<br \/>\nArmor: 1<br \/>\nStability: Grade D<\/p>\n<p>Blitzkrieg: Swift and able to mount Large Cannons and Burst-Cannons. However, it has very little armor and has only one weapon hardpoint.<br \/>\nExternal Hardpoints:<br \/>\nLarge Shoulder: Large Cannon<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Empty<br \/>\nSmall: Empty<\/p>\n<p>Speed: 5<br \/>\nArmor: 1<br \/>\nStability: Grade A<\/p>\n<p><em>Medium<\/em><br \/>\nVanguard: The UEG&#8217;s basic Walker unit, and also their first. Does not excel at any given task, but can be equipped for a variety of missions. Produced on a large scale, large numbers of these have appeared in the possession of other factions through either salvage or theft.<br \/>\nExternal Hardpoints \u2013<br \/>\nLeft Hand: Empty<br \/>\nRight Hand: Assault Rifle<br \/>\nSmall Torso 1: .50 MG<br \/>\nSmall Torso 2: .50 MG<br \/>\nMedium Shoulder: Autocannon<\/p>\n<p>Internal Hardpoints \u2013<br \/>\nLarge: Empty<br \/>\nSmall: Empty<br \/>\nSpeed: 3<br \/>\nArmor: 3<br \/>\nStability: Grade C<\/p>\n<p>Artemis: Yet another Greek design, the Artemis is the UEG&#8217;s sniper machine. However, it is slower and has less armor than other sniper designs, but is able to mount a secondary weapon system.<br \/>\nExternal Hardpoints \u2013<br \/>\nShoulders: Sniper Cannon<br \/>\nMedium Torso: Medium Rocket Pod<\/p>\n<p>Internal Hardpoints \u2013<br \/>\nLarge: Empty<br \/>\nSmall: Empty<\/p>\n<p>Speed: 1<br \/>\nArmor: 2<br \/>\nStability: Grade D<\/p>\n<p><em>Heavy<\/em><br \/>\nAres: This new model heavy Walker is the result of collaboration between Greek engineers and the German factory complex and fills in the gap between the Vanguard and Assault Walkers.<br \/>\nExternal Hardpoints:<br \/>\nLeft Hand: Empty<br \/>\nRight Hand: Empty<br \/>\nRight Arm: Gatling<br \/>\nMedium Torso: Medium Rocket Pod<br \/>\nLarge Shoulder: Burst-Cannon<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Empty<br \/>\nSmall 1: Empty<br \/>\nSmall 2: Empty<\/p>\n<p>Speed: 3<br \/>\nArmor: 4<br \/>\nStability: Grade A<\/p>\n<p><em>Assault<\/em><br \/>\nHephaestus: The UEG&#8217;s first Assault Walker model has an incredible amount of armor and a high amount of firepower.<br \/>\nExternal Hardpoints &#8211;<br \/>\nLeft Hand: Empty<br \/>\nRight Hand: Empty<br \/>\nLeft Arm: Gatling<br \/>\nRight Arm: Gatling<br \/>\nMedium Torso 1: Gatling<br \/>\nMedium Torso 2: Gatling<br \/>\nSmall Torso: Empty<br \/>\nMedium Shoulder 1: Medium Missile Launcher<br \/>\nMedium Shoulder 2: Small Cannon<\/p>\n<p>Internal Hardpoints \u2013<br \/>\nLarge: Empty<br \/>\nSmall: Empty<\/p>\n<p>Speed: 2<br \/>\nArmor: 5<br \/>\nStability: Grade B<\/p>\n<p>Hecatonchires: An upgrade to the Hephaestus, it actually has less armor but greater firepower potential and stability.<br \/>\nExternal Hardpoints:<br \/>\nLeft Hand: Empty<br \/>\nRight Hand: Empty<br \/>\nLeft Arm: Small Rocket Pod<br \/>\nRight Arm: Small Rocket Pod<br \/>\nSmall Torso 1: Empty<br \/>\nSmall Torso 2: Empty<br \/>\nMedium Torso 1: Gatling<br \/>\nMedium Torso 2: Gatling<br \/>\nLarge Shoulder: Large Cannon<br \/>\nMedium Shoulder: Medium Missile Launcher<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Empty<br \/>\nSmall: Empty<\/p>\n<p>Speed: 2<br \/>\nArmor: 4<br \/>\nStability: Grade A<\/p>\n<p><em>Special<\/em><br \/>\nRegentodes: The only successful artillery Walker ever produced. Preferable over artillery vehicles in some cases as it can be more easily deployed with Walker units and only requires a single pilot instead of a whole crew.<\/p>\n<p>External Hardpoints:<br \/>\nLeft Weapon Arm: Artillery Cannon<br \/>\nRight Weapon Arm: Artillery Cannon<br \/>\nArtillery Shoulder 1: Empty<br \/>\nArtillery Shoulder 2: Empty<\/p>\n<p><strong>Australia:<\/strong>  Having technology on par with that of America, Australian Walkers are some of the most advanced designs on the planet.  Due to Australia&#8217;s war doctrine, each machine is designed to be able to operate for extended periods of time, as such they all are hardwired with Fusion Reactors, to the point where they are incapable of operating without them.  The only exception is the Sunburst, a design they apparently made just to sell to others to build up their own stockpile of resources.<\/p>\n<p><em>Light<\/em><br \/>\nSunburst: Previously produced by Australia in large numbers, production has seemingly tapered off as the nation now only sells very limited numbers of the machine to other parties. However a great many of the Sunburst design remain in service among the various factions and mercenary units.<\/p>\n<p>External Hardpoints &#8211;<br \/>\nLeft Hand: Empty<br \/>\nRight Hand: Machine Gun<br \/>\nLeft Arm: Small Rocket Pod<br \/>\nRight Arm: Empty<\/p>\n<p>Internal Hardpoints &#8211;<br \/>\nLarge: Empty<br \/>\nSmall: Empty<\/p>\n<p>Speed: 4<br \/>\nArmor: 2<br \/>\nStability: Grade C<\/p>\n<p>Barracuda: Seemingly inspired by the Marine, this light-weight design has minimal firepower, but it has the speed and internal module capacity needed to be a capable fast strike unit.<\/p>\n<p>External Hardpoints:<br \/>\nRight Hand: Laser Rifle<br \/>\nLeft Hand: Laser Rifle<\/p>\n<p>Internal Hardpoints:<br \/>\nFusion Reactor<br \/>\nSmall Internal 1: Forward Boosters<br \/>\nSmall Internal 2: Side Boosters<br \/>\nSmall Internal 3: ECM<br \/>\nOptics: High Speed<\/p>\n<p>Speed: 4<br \/>\nArmor: 2<br \/>\nStability: Grade C<\/p>\n<p><em>Medium<\/em><br \/>\nSting Ray: A medium weight design capable of engaging at any range. However it&#8217;s Overcharger allows it to catch foes off guard with increased power at shorter ranges.<\/p>\n<p>External Hardpoints:<br \/>\nRight Hand: Laser Rifle<br \/>\nLeft Hand: Laser Rifle<br \/>\nRight Arm: Extended-Range Laser<br \/>\nLeft Arm: Extended-Range Laser<br \/>\nMedium Shoulder: Medium Railgun<\/p>\n<p>Internal Hardpoints:<br \/>\nFusion Reactor<br \/>\nSmall Internal: Overcharger<br \/>\nOptics: Oracle<\/p>\n<p>Speed: 3<br \/>\nArmor: 2<br \/>\nStability: Grade B<\/p>\n<p><em>Assault<\/em><br \/>\nGreat White: This Assault Walker excels at longer range combat, picking apart enemies before they can get in range of its support units. However, unlike most Assault designs, the Great White is somewhat lacking in the ability to handle close range combat.<\/p>\n<p>External Hardpoints:<br \/>\nLarge Weapon Arm 1: Medium Railgun<br \/>\nLarge Weapon Arm 2: Medium Railgun<br \/>\nMedium Torso 1: Extended-Range Laser<br \/>\nMedium Torso 2: Extended-Range Laser<br \/>\nLarge Shoulder 1: Large Railgun<br \/>\nLarge Shoulder 2: Large Railgun<\/p>\n<p>Internal Hardpoints:<br \/>\nFusion Reactor<br \/>\nSmall Internal: Cannon Support System<br \/>\nOptics: Pinpoint<\/p>\n<p>Speed: 2<br \/>\nArmor: 5<br \/>\nStability: Grade B<\/p>\n<p><strong>Japan: While Japanese Walkers appear slightly bulky, they are all decorated with cosmetic armor pieces designed to invoke images of ancient samurai.<\/strong><\/p>\n<p><em>Light<\/em><br \/>\nSamurai: Fast, small, and stealthy describes the Samurai perfectly. As it was designed specifically to use the Parry Blade, it is naturally the Walker best suited to do so.<\/p>\n<p>External Hardpoints \u2013<br \/>\nLeft Hand: Machine Gun<br \/>\nRight Hand: Parry Blade<\/p>\n<p>Internal Hardpoints \u2013<br \/>\nSmall: JECM<br \/>\nSpeed: 6<br \/>\nArmor: 2<br \/>\nStability: Grade D<\/p>\n<p><em>Medium<\/em><br \/>\nShinigami: Ranged Walker designed to complement Samurai Walkers. Somewhat slower, but tougher and has greater firepower.<br \/>\nExternal Hardpoints:<br \/>\nLeft Hand: Assault Rifle<br \/>\nRight Hand: Assault Rifle<br \/>\nSmall Torso: Empty<br \/>\nMedium Shoulder: Empty<\/p>\n<p>Internal Hardpoints:<br \/>\nSmall: JECM<\/p>\n<p>Speed: 4<br \/>\nArmor: 3<br \/>\nStability: Grade C<\/p>\n<p>Shurikan: An excellent sniper design with respectable speed and armor as well as coming with JECM by default.<br \/>\nExternal Hardpoints:<br \/>\nShoulders: Sniper Cannon<\/p>\n<p>Internal Hardpoints:<br \/>\nSmall: JECM<\/p>\n<p>Speed: 3<br \/>\nArmor: 3<br \/>\nStability: Grade D<\/p>\n<p><em>Assault<\/em><br \/>\nShogun: Japan&#8217;s assault and command Walker that compares well to other assault designs, but does not stand out in any significant way.<br \/>\nExternal Hardpoints \u2013<br \/>\nLeft Hand: Empty<br \/>\nRight Hand: Empty<br \/>\nLeft Arm: Small Missile Launcher<br \/>\nRight Arm: Small Missile Launcher<br \/>\nSmall Torso 1: Empty<br \/>\nSmall Torso 2: Empty<br \/>\nLarge Shoulder 1: Large Cannon<br \/>\nLarge Shoulder 2: Large Cannon<\/p>\n<p>Internal Hardpoints \u2013<br \/>\nLarge: Empty<br \/>\nSmall: JECM<br \/>\nSpeed: 2<br \/>\nArmor: 5<br \/>\nStability: Grade B<\/p>\n<p><strong>America: Smooth, rounded shapes describe the appearance of American Walkers almost perfectly. Even their weapons are designed to appear as something gentle rather than a destructive tool.<\/strong><\/p>\n<p><em>Light<\/em><br \/>\nMarine: First assault Walkers designed for speed and respectable firepower.<br \/>\nExternal Hardpoints:<br \/>\nLeft Hand: Empty<br \/>\nRight Hand: Laser Rifle<br \/>\nSmall Torso 1: Small Laser<br \/>\nSmall Torso 2: Small Laser<br \/>\nSmall Torso 3: Empty<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Fusion Reactor<br \/>\nSmall 1: Side Boosters<br \/>\nSmall 2: Forward Boosters<\/p>\n<p>Speed: 4<br \/>\nArmor: 2<br \/>\nStability: Grade C<\/p>\n<p>Gust: America&#8217;s scout Walker mounts more hardpoints and armor than the Hermes, but is exceedingly rare.<br \/>\nExternal Hardpoints:<br \/>\nLeft Arm: Medium Laser<br \/>\nRight Arm: Medium Laser<br \/>\nSmall Torso 1: Empty<br \/>\nSmall Torso 2: Empty<br \/>\nRadar Shoulder: External Radar<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Fusion Reactor<br \/>\nSmall: Forward Boosters<\/p>\n<p>Speed: 5<br \/>\nArmor: 2<br \/>\nStability: Grade D<\/p>\n<p><em>Medium<\/em><br \/>\nLightning: By default, America&#8217;s sniper Walker has the most firepower, but is the easiest to find after it has opened fire.<br \/>\nExternal Hardpoints:<br \/>\nShoulders: Energy Sniper Cannon<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Fusion Reactor<br \/>\nSmall: Empty<\/p>\n<p>Speed: 2<br \/>\nArmor: 3<br \/>\nStability: Grade D<\/p>\n<p><em>Heavy<\/em><br \/>\nTyphoon: Designed as a missile support Walker by default, the Typhoon has a suitable array of hardpoints and armor, but is rather slow.<br \/>\nExternal Hardpoints:<br \/>\nLeft Hand: Empty<br \/>\nRight Hand: Empty<br \/>\nLeft Arm: Small Missile Launcher<br \/>\nRight Arm: Small Missile Launcher<br \/>\nMedium Torso 1: Small Laser<br \/>\nMedium Torso 2: Small Laser<br \/>\nLarge Shoulder 1: Medium Missile Launcher<br \/>\nLarge Shoulder 2: Medium Missile Launcher<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Fusion Reactor<br \/>\nSmall: Side Boosters<br \/>\nHardwired: Missile Fire Control System<\/p>\n<p>Speed: 2<br \/>\nArmor: 4<br \/>\nStability: Grade D<\/p>\n<p>Firestorm: One of the only quad-legged Walker designs ever made, the Firestorm&#8217;s purpose is to defend a location from attack. To this end it can support a high amount of firepower and armor.<br \/>\nExternal Hardpoints:<br \/>\nLeft Weapon Arm (counts as Medium Shoulder): Medium Plasma Cannon<br \/>\nRight Weapon Arm (counts as Medium Shoulder): Medium Plasma Cannon<br \/>\nMedium Torso 1: Empty<br \/>\nMedium Torso 2: Empty<br \/>\nMedium Torso 3: Empty<br \/>\nLarge Shoulder: Medium Vertical Missile Launcher<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Fusion Reactor<br \/>\nSmall: Empty<\/p>\n<p>Speed: 1<br \/>\nArmor: 4<br \/>\nStability: Grade A<\/p>\n<p><em>Assault<\/em><br \/>\nVolcano: America&#8217;s assault Walker is not only heavily armored, it is also capable of a devastating amount of firepower.<br \/>\nExternal Hardpoints:<br \/>\nLeft Hand: Empty<br \/>\nRight Hand: Empty<br \/>\nLeft Arm: Medium Laser<br \/>\nRight Arm: Medium Laser<br \/>\nMedium Torso: Medium Laser<br \/>\nSmall Torso 1: Empty<br \/>\nSmall Torso 2: Empty<br \/>\nSmall Torso 3: Empty<br \/>\nLarge Shoulder 1: Large Plasma Cannon<br \/>\nLarge Shoulder 2: Large Plasma Cannon<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Fusion Reactor<br \/>\nSmall 1: Power Amp<br \/>\nSmall 2: Empty<\/p>\n<p>Speed: 1<br \/>\nArmor: 5<br \/>\nStability: Grade B<\/p>\n<p><strong>Guan Yu<\/strong><br \/>\nAvalanche: Using incomplete blueprints for a Typhoon as a base, Guan Yu built a heavy Walker well suited for general combat.<br \/>\nExternal Hardpoints:<br \/>\nLeft Hand: Empty<br \/>\nRight Hand: Empty<br \/>\nLeft Arm: Small Missile Launcher<br \/>\nRight Arm: Small Missile Launcher<br \/>\nMedium Torso: Empty<br \/>\nSmall Torso 1: Small Rocket Pod<br \/>\nSmall Torso 2: Small Rocket Pod<br \/>\nMedium Shoulder 1: Medium Cannon<br \/>\nMedium Shoulder 2: Medium Cannon<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Empty<br \/>\nSmall: ECM<\/p>\n<p>Speed: 2<br \/>\nArmor: 4<br \/>\nStability: Grade B<\/p>\n<p><strong>Egypt<\/strong><br \/>\nAnubis: This design is the world&#8217;s first reverse-jointed Walker, giving it an unique gait and a lower profile. Built with advanced technologies the Anubis is capable of high speed and respectable firepower at the cost of only slightly lower than normal armor for a Medium Walker. Not compatible with the Upgrade Kit.<br \/>\nExternal Hardpoints:<br \/>\nMedium Right Weapon Arm: Medium Cannon<br \/>\nMedium Left Weapon Arm: Medium Cannon<br \/>\nMedium Torso 1: Small Missile Launcher<br \/>\nMedium Torso 2: Small Missile Launcher<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Empty<br \/>\nSmall: Empty<\/p>\n<p>Speed: 5<br \/>\nArmor: 2<br \/>\nStability: Grade B<\/p>\n<p><strong>Tiger<\/strong><br \/>\nTempest: Tiger&#8217;s first attempt at an Walker is little more than a re-designed Marine. Increasing the armor and stability at the cost of some speed makes it a more of a jack-of-all-trades machine.<br \/>\nExternal Hardpoints:<br \/>\nLeft Hand: Assault Rifle<br \/>\nRight Hand: Assault Rifle<br \/>\nLeft Arm: Empty<br \/>\nRight Arm: Empty<br \/>\nSmall Torso: AMS<br \/>\nMedium Shoulder: Medium Cannon<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge: Empty<\/p>\n<p>Speed: 3<br \/>\nArmor: 3<br \/>\nStability: Grade B<\/p>\n<p><strong>Africa<\/strong><br \/>\n<em>Medium<\/em><br \/>\nLion: An amalgamation of parts from Vanguard, Hephaestus, and Sunburst Walkers that offers superior performance.<br \/>\nExternal Hardpoints:<br \/>\nRight Hand: Assault Rifle<br \/>\nLeft Arm: Small Missile Launcher<br \/>\nSmall Torso 1: .50 MG<br \/>\nSmall Torso 2:<br \/>\nMedium Torso:<br \/>\nMedium Shoulder: Small Cannon<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge Internal:<br \/>\nSmall Internal 1:<br \/>\nSmall Internal 2:<\/p>\n<p>Speed: 4<br \/>\nArmor: 3<br \/>\nStability: Grade B<\/p>\n<p><em>Assault<\/em><br \/>\nRhino: By using parts from Hephaestus and Hecatonchires Walkers, the Africans have somehow managed to create a monster of a war machine that outperforms any Assault design currently out there.<br \/>\nExternal Hardpoints:<br \/>\nRight Hand: Machine Gun<br \/>\nLeft Hand: Machine Gun<br \/>\nRight Arm:<br \/>\nLeft Arm:<br \/>\nMedium Torso 1: Small Rocket Pod<br \/>\nMedium Torso 2: Small Rocket Pod<br \/>\nMedium Torso 3: Small Missile Launcher<br \/>\nLarge Shoulder 1: Small Cannon<br \/>\nLarge Shoulder 2: Small Cannon<\/p>\n<p>Internal Hardpoints:<br \/>\nLarge Internal:<br \/>\nSmall Internal 1:<br \/>\nSmall Internal 2:<\/p>\n<p>Speed: 3<br \/>\nArmor: 6<br \/>\nStability: Grade B<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Stability Grades Grade A: All Cannons Grade B: Regular\/Auto Cannons and Bazookas Grade C: Bazookas, Autocannons, and Grenade Launchers Grade&hellip; <a class=\"read-more\" href=\"https:\/\/kaihaku.net\/MercDawn\/sample-page-2\/\">Read more <span class=\"screen-reader-text\">Walker Reference<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-5","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/P8hZUr-5","jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/kaihaku.net\/MercDawn\/wp-json\/wp\/v2\/pages\/5","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kaihaku.net\/MercDawn\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/kaihaku.net\/MercDawn\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/MercDawn\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/kaihaku.net\/MercDawn\/wp-json\/wp\/v2\/comments?post=5"}],"version-history":[{"count":3,"href":"https:\/\/kaihaku.net\/MercDawn\/wp-json\/wp\/v2\/pages\/5\/revisions"}],"predecessor-version":[{"id":285,"href":"https:\/\/kaihaku.net\/MercDawn\/wp-json\/wp\/v2\/pages\/5\/revisions\/285"}],"wp:attachment":[{"href":"https:\/\/kaihaku.net\/MercDawn\/wp-json\/wp\/v2\/media?parent=5"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}