I will assume any un-assigned Walkers (and any being repaired) are stripped of their weapons, and those weapons will be added to the correct totals.
Group: 372
Val: 8
Central: 1748
Siegfried: 1767
Gen5:6 – 1290
Null: 1552
Assigned Equipment
Val
Rhino
Hand: AR
Hand: Bazooka MKII
Arm: Gatling Cannon
Arm: Gatling Cannon
Med Torso: AMS MKII
Med Torso: Small Missile Launcher
Med Torso: Small Missile Launcher
Large Shoulder: Large Cannon
Large Shoulder: Large Cannon
Small Int: ECM
Small Int: MFCS
Bazooka/AR/Cannon +5, Gatling +10, Missiles +15 (15,20,25 with Jap Radar)
Evasion: +31
Storage
Shogun
Assault Rifle
Assault Rifle
Gatling Cannon
Gatling Cannon
Micro Missile Launcher
AMS
Medium Cannon
Medium Cannon
Tracking Sub-Computer (Medium)
Gatling and Missile +10, all other +5
Medium Range +10
Evasion + 19
Tempest
Medium Rocket Pod
AR
Central
Rhino
Right Hand: Laser Rifle
Left Hand: Laser Rifle
Right Arm: Medium Rocket Pod
Left Arm: Medium Rocket Pod
Medium Torso 1: Small Missile Launcher
Medium Torso 2: Small Missile Launcher
Medium Torso 3: Small Missile Launcher
Large Shoulder 1: Large Railgun
Large Shoulder 2: Large Railgun
Large Internal: Fusion Reactor
Small Internal 1: JECM
Small Internal 2: Advanced Targeting System
Improved Actuators
Oracle Optics
Shotgun/AR/Missiles: +15, Large Cannon +10 (+25, +20 with Jap Radar)
+20 at Medium Range (Optics + Talent)
Evasion: +31
Crit Range: 71-100
Storage
Sunburst
MFCS
Shotgun
Large Cannon
Siegfried
Heph MOD
Left Hand: Laser Rifle
Right Hand: AR
Left Arm: Gatling Cannon
Right Arm: Gatling Cannon
Small Torso: Small Rocket Pod
Medium Torso: Gatling Cannon
Medium Torso 2: AMS MK2
Medium Shoulder 1: Medium Railgun
Medium Shoulder 2: Medium Cannon
Large Internal: Fusion Reactor
Small Internal: Tracking Sub-Computer (Medium)
Speed 3
Armor 4
Oracle Optics
+20 AR, Rocket, Laser
+25 Gatling
+30 Cannon
+20 Medium Range
76-100 Crit Range at Medium Range
+16 Evasion
Storage
ECM
Small Rocket Pod
.50 Cal
x2 AR
External Magazine
Improved Autocannon
Large Cannon
Medium Cannon
Cannon Support System
Volcano
2x LPC
Null
Marine Upgraded
Sniper Rifle
Sniper Rifle
Japanese Radar
Fusion Reactor
JECM
Forward Booster
Side Boosters
Targeting Sub Computer (Long)
Sniper Targeting Computer
Improved Actuators
Pinpoint Optics
Speed 5 (7 with Boosters)
Armor 2
Stability D
Accuracy +40 (50 at Long Range)
Evasion + 55
Storage
Hermes
Medium Missile Launcher
External Radar
Network Targeting Array
Shinigami
Grenade Launcher
AMS
ECM
Gen5:6
Lion
Right Hand: Parry Blade
Left Arm: Parry Blade
Small Torso 1: AMS
Small Torso 2: AMS
Medium Torso: Gatling
Medium Shoulder: Medium Missile Launcher
Large Internal:
Small Internal 1: ECM
Small Internal 2: MFCS
High Speed Optics
Speed: 4
Armor: 3
Stability: Grade B
Storage
Vanguard
Area Jammer
Walkers being repaired (and thus not available)
Un-assigned Equipment
Walkers
1x Vanguard
1x Sunburst
Hermes
2x Hephaestus
Bullet
.50 Cal
Machine Gun x 3
Assault Rifle x9
Gatling Cannon x5
Cannon
Bazooka x2
Small Cannon
Medium Cannon x3
Grenade Launcher
Explosive
Small Missile Launcher x6
Medium Missile Launcher
Small Rocket Pod x6
Energy
Fusion Reactor x6
Medium Lasers x3
Laser Rifle x8
ER Laser x7
Side Boosters
Forward Boosters
Medium Railgun
Large Railgun
Other
ECM x4
Forward Boosters
Side Boosters
Overcharger x2
HE Rockets
Oracle Optics
AMS MKII
Parry Blade
NPC Loadouts
Makenna “Violet Queen” Newton
Elite (AAS Specialist, Short Range Specialist)
Ares MOD
Shotgun
Shotgun
Medium Rocket Pod (HE)
Small Rocket Pod x2 (HE)
Burst Cannon
JECM
AAS
Speed 5
Armor 3
Stability: A
Improved Actuators
Shotgun +25
Burst Cannon +13
Rockets +20 (Arm rockets +25)
Evasion: +35
Wolf Squadron
4x attack helicopters
2 FR each
8 speed
5 armor
30 evasion
Regentodes Artillery (Omega Unit): A massive artillery Walker capable of immense firepower when fully equipped. Comes with two Artillery Cannons by default with 4 shots a piece, can mount a total of four weapons.