Stability Grades
Grade A: All Cannons
Grade B: Regular/Auto Cannons and Bazookas
Grade C: Bazookas, Autocannons, and Grenade Launchers
Grade D: No Cannons

UEG: Their designs are bulky in appearance and tend to have many sharp angles in their shape.
Light
Hermes: Greece produced scout Walker. Fast as befitting its name, but easily destroyed.
External Hardpoints:
Small Torso: Empty
Medium Shoulder 1: External Radar
Medium Shoulder 2: Medium Missile Launcher

Internal Hardpoints:
Large: Empty
Small: Empty

Speed: 5
Armor: 1
Stability: Grade D

Blitzkrieg: Swift and able to mount Large Cannons and Burst-Cannons. However, it has very little armor and has only one weapon hardpoint.
External Hardpoints:
Large Shoulder: Large Cannon

Internal Hardpoints:
Large: Empty
Small: Empty

Speed: 5
Armor: 1
Stability: Grade A

Medium
Vanguard: The UEG’s basic Walker unit, and also their first. Does not excel at any given task, but can be equipped for a variety of missions. Produced on a large scale, large numbers of these have appeared in the possession of other factions through either salvage or theft.
External Hardpoints –
Left Hand: Empty
Right Hand: Assault Rifle
Small Torso 1: .50 MG
Small Torso 2: .50 MG
Medium Shoulder: Autocannon

Internal Hardpoints –
Large: Empty
Small: Empty
Speed: 3
Armor: 3
Stability: Grade C

Artemis: Yet another Greek design, the Artemis is the UEG’s sniper machine. However, it is slower and has less armor than other sniper designs, but is able to mount a secondary weapon system.
External Hardpoints –
Shoulders: Sniper Cannon
Medium Torso: Medium Rocket Pod

Internal Hardpoints –
Large: Empty
Small: Empty

Speed: 1
Armor: 2
Stability: Grade D

Heavy
Ares: This new model heavy Walker is the result of collaboration between Greek engineers and the German factory complex and fills in the gap between the Vanguard and Assault Walkers.
External Hardpoints:
Left Hand: Empty
Right Hand: Empty
Right Arm: Gatling
Medium Torso: Medium Rocket Pod
Large Shoulder: Burst-Cannon

Internal Hardpoints:
Large: Empty
Small 1: Empty
Small 2: Empty

Speed: 3
Armor: 4
Stability: Grade A

Assault
Hephaestus: The UEG’s first Assault Walker model has an incredible amount of armor and a high amount of firepower.
External Hardpoints –
Left Hand: Empty
Right Hand: Empty
Left Arm: Gatling
Right Arm: Gatling
Medium Torso 1: Gatling
Medium Torso 2: Gatling
Small Torso: Empty
Medium Shoulder 1: Medium Missile Launcher
Medium Shoulder 2: Small Cannon

Internal Hardpoints –
Large: Empty
Small: Empty

Speed: 2
Armor: 5
Stability: Grade B

Hecatonchires: An upgrade to the Hephaestus, it actually has less armor but greater firepower potential and stability.
External Hardpoints:
Left Hand: Empty
Right Hand: Empty
Left Arm: Small Rocket Pod
Right Arm: Small Rocket Pod
Small Torso 1: Empty
Small Torso 2: Empty
Medium Torso 1: Gatling
Medium Torso 2: Gatling
Large Shoulder: Large Cannon
Medium Shoulder: Medium Missile Launcher

Internal Hardpoints:
Large: Empty
Small: Empty

Speed: 2
Armor: 4
Stability: Grade A

Special
Regentodes: The only successful artillery Walker ever produced. Preferable over artillery vehicles in some cases as it can be more easily deployed with Walker units and only requires a single pilot instead of a whole crew.

External Hardpoints:
Left Weapon Arm: Artillery Cannon
Right Weapon Arm: Artillery Cannon
Artillery Shoulder 1: Empty
Artillery Shoulder 2: Empty

Australia: Having technology on par with that of America, Australian Walkers are some of the most advanced designs on the planet. Due to Australia’s war doctrine, each machine is designed to be able to operate for extended periods of time, as such they all are hardwired with Fusion Reactors, to the point where they are incapable of operating without them. The only exception is the Sunburst, a design they apparently made just to sell to others to build up their own stockpile of resources.

Light
Sunburst: Previously produced by Australia in large numbers, production has seemingly tapered off as the nation now only sells very limited numbers of the machine to other parties. However a great many of the Sunburst design remain in service among the various factions and mercenary units.

External Hardpoints –
Left Hand: Empty
Right Hand: Machine Gun
Left Arm: Small Rocket Pod
Right Arm: Empty

Internal Hardpoints –
Large: Empty
Small: Empty

Speed: 4
Armor: 2
Stability: Grade C

Barracuda: Seemingly inspired by the Marine, this light-weight design has minimal firepower, but it has the speed and internal module capacity needed to be a capable fast strike unit.

External Hardpoints:
Right Hand: Laser Rifle
Left Hand: Laser Rifle

Internal Hardpoints:
Fusion Reactor
Small Internal 1: Forward Boosters
Small Internal 2: Side Boosters
Small Internal 3: ECM
Optics: High Speed

Speed: 4
Armor: 2
Stability: Grade C

Medium
Sting Ray: A medium weight design capable of engaging at any range. However it’s Overcharger allows it to catch foes off guard with increased power at shorter ranges.

External Hardpoints:
Right Hand: Laser Rifle
Left Hand: Laser Rifle
Right Arm: Extended-Range Laser
Left Arm: Extended-Range Laser
Medium Shoulder: Medium Railgun

Internal Hardpoints:
Fusion Reactor
Small Internal: Overcharger
Optics: Oracle

Speed: 3
Armor: 2
Stability: Grade B

Assault
Great White: This Assault Walker excels at longer range combat, picking apart enemies before they can get in range of its support units. However, unlike most Assault designs, the Great White is somewhat lacking in the ability to handle close range combat.

External Hardpoints:
Large Weapon Arm 1: Medium Railgun
Large Weapon Arm 2: Medium Railgun
Medium Torso 1: Extended-Range Laser
Medium Torso 2: Extended-Range Laser
Large Shoulder 1: Large Railgun
Large Shoulder 2: Large Railgun

Internal Hardpoints:
Fusion Reactor
Small Internal: Cannon Support System
Optics: Pinpoint

Speed: 2
Armor: 5
Stability: Grade B

Japan: While Japanese Walkers appear slightly bulky, they are all decorated with cosmetic armor pieces designed to invoke images of ancient samurai.

Light
Samurai: Fast, small, and stealthy describes the Samurai perfectly. As it was designed specifically to use the Parry Blade, it is naturally the Walker best suited to do so.

External Hardpoints –
Left Hand: Machine Gun
Right Hand: Parry Blade

Internal Hardpoints –
Small: JECM
Speed: 6
Armor: 2
Stability: Grade D

Medium
Shinigami: Ranged Walker designed to complement Samurai Walkers. Somewhat slower, but tougher and has greater firepower.
External Hardpoints:
Left Hand: Assault Rifle
Right Hand: Assault Rifle
Small Torso: Empty
Medium Shoulder: Empty

Internal Hardpoints:
Small: JECM

Speed: 4
Armor: 3
Stability: Grade C

Shurikan: An excellent sniper design with respectable speed and armor as well as coming with JECM by default.
External Hardpoints:
Shoulders: Sniper Cannon

Internal Hardpoints:
Small: JECM

Speed: 3
Armor: 3
Stability: Grade D

Assault
Shogun: Japan’s assault and command Walker that compares well to other assault designs, but does not stand out in any significant way.
External Hardpoints –
Left Hand: Empty
Right Hand: Empty
Left Arm: Small Missile Launcher
Right Arm: Small Missile Launcher
Small Torso 1: Empty
Small Torso 2: Empty
Large Shoulder 1: Large Cannon
Large Shoulder 2: Large Cannon

Internal Hardpoints –
Large: Empty
Small: JECM
Speed: 2
Armor: 5
Stability: Grade B

America: Smooth, rounded shapes describe the appearance of American Walkers almost perfectly. Even their weapons are designed to appear as something gentle rather than a destructive tool.

Light
Marine: First assault Walkers designed for speed and respectable firepower.
External Hardpoints:
Left Hand: Empty
Right Hand: Laser Rifle
Small Torso 1: Small Laser
Small Torso 2: Small Laser
Small Torso 3: Empty

Internal Hardpoints:
Large: Fusion Reactor
Small 1: Side Boosters
Small 2: Forward Boosters

Speed: 4
Armor: 2
Stability: Grade C

Gust: America’s scout Walker mounts more hardpoints and armor than the Hermes, but is exceedingly rare.
External Hardpoints:
Left Arm: Medium Laser
Right Arm: Medium Laser
Small Torso 1: Empty
Small Torso 2: Empty
Radar Shoulder: External Radar

Internal Hardpoints:
Large: Fusion Reactor
Small: Forward Boosters

Speed: 5
Armor: 2
Stability: Grade D

Medium
Lightning: By default, America’s sniper Walker has the most firepower, but is the easiest to find after it has opened fire.
External Hardpoints:
Shoulders: Energy Sniper Cannon

Internal Hardpoints:
Large: Fusion Reactor
Small: Empty

Speed: 2
Armor: 3
Stability: Grade D

Heavy
Typhoon: Designed as a missile support Walker by default, the Typhoon has a suitable array of hardpoints and armor, but is rather slow.
External Hardpoints:
Left Hand: Empty
Right Hand: Empty
Left Arm: Small Missile Launcher
Right Arm: Small Missile Launcher
Medium Torso 1: Small Laser
Medium Torso 2: Small Laser
Large Shoulder 1: Medium Missile Launcher
Large Shoulder 2: Medium Missile Launcher

Internal Hardpoints:
Large: Fusion Reactor
Small: Side Boosters
Hardwired: Missile Fire Control System

Speed: 2
Armor: 4
Stability: Grade D

Firestorm: One of the only quad-legged Walker designs ever made, the Firestorm’s purpose is to defend a location from attack. To this end it can support a high amount of firepower and armor.
External Hardpoints:
Left Weapon Arm (counts as Medium Shoulder): Medium Plasma Cannon
Right Weapon Arm (counts as Medium Shoulder): Medium Plasma Cannon
Medium Torso 1: Empty
Medium Torso 2: Empty
Medium Torso 3: Empty
Large Shoulder: Medium Vertical Missile Launcher

Internal Hardpoints:
Large: Fusion Reactor
Small: Empty

Speed: 1
Armor: 4
Stability: Grade A

Assault
Volcano: America’s assault Walker is not only heavily armored, it is also capable of a devastating amount of firepower.
External Hardpoints:
Left Hand: Empty
Right Hand: Empty
Left Arm: Medium Laser
Right Arm: Medium Laser
Medium Torso: Medium Laser
Small Torso 1: Empty
Small Torso 2: Empty
Small Torso 3: Empty
Large Shoulder 1: Large Plasma Cannon
Large Shoulder 2: Large Plasma Cannon

Internal Hardpoints:
Large: Fusion Reactor
Small 1: Power Amp
Small 2: Empty

Speed: 1
Armor: 5
Stability: Grade B

Guan Yu
Avalanche: Using incomplete blueprints for a Typhoon as a base, Guan Yu built a heavy Walker well suited for general combat.
External Hardpoints:
Left Hand: Empty
Right Hand: Empty
Left Arm: Small Missile Launcher
Right Arm: Small Missile Launcher
Medium Torso: Empty
Small Torso 1: Small Rocket Pod
Small Torso 2: Small Rocket Pod
Medium Shoulder 1: Medium Cannon
Medium Shoulder 2: Medium Cannon

Internal Hardpoints:
Large: Empty
Small: ECM

Speed: 2
Armor: 4
Stability: Grade B

Egypt
Anubis: This design is the world’s first reverse-jointed Walker, giving it an unique gait and a lower profile. Built with advanced technologies the Anubis is capable of high speed and respectable firepower at the cost of only slightly lower than normal armor for a Medium Walker. Not compatible with the Upgrade Kit.
External Hardpoints:
Medium Right Weapon Arm: Medium Cannon
Medium Left Weapon Arm: Medium Cannon
Medium Torso 1: Small Missile Launcher
Medium Torso 2: Small Missile Launcher

Internal Hardpoints:
Large: Empty
Small: Empty

Speed: 5
Armor: 2
Stability: Grade B

Tiger
Tempest: Tiger’s first attempt at an Walker is little more than a re-designed Marine. Increasing the armor and stability at the cost of some speed makes it a more of a jack-of-all-trades machine.
External Hardpoints:
Left Hand: Assault Rifle
Right Hand: Assault Rifle
Left Arm: Empty
Right Arm: Empty
Small Torso: AMS
Medium Shoulder: Medium Cannon

Internal Hardpoints:
Large: Empty

Speed: 3
Armor: 3
Stability: Grade B

Africa
Medium
Lion: An amalgamation of parts from Vanguard, Hephaestus, and Sunburst Walkers that offers superior performance.
External Hardpoints:
Right Hand: Assault Rifle
Left Arm: Small Missile Launcher
Small Torso 1: .50 MG
Small Torso 2:
Medium Torso:
Medium Shoulder: Small Cannon

Internal Hardpoints:
Large Internal:
Small Internal 1:
Small Internal 2:

Speed: 4
Armor: 3
Stability: Grade B

Assault
Rhino: By using parts from Hephaestus and Hecatonchires Walkers, the Africans have somehow managed to create a monster of a war machine that outperforms any Assault design currently out there.
External Hardpoints:
Right Hand: Machine Gun
Left Hand: Machine Gun
Right Arm:
Left Arm:
Medium Torso 1: Small Rocket Pod
Medium Torso 2: Small Rocket Pod
Medium Torso 3: Small Missile Launcher
Large Shoulder 1: Small Cannon
Large Shoulder 2: Small Cannon

Internal Hardpoints:
Large Internal:
Small Internal 1:
Small Internal 2:

Speed: 3
Armor: 6
Stability: Grade B

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