Talents are a way of representing a character’s level of skill while allowing players to improve their abilities in certain areas. 1 Talent indicates a pilot is of Veteran experience, 2 means they are an Elite. Very, very few reach Ace level, having 3 Talents. Most likely the group members will not get past Elite level.
Examples of possible Talents
[Weapon Type] Specialist: +10 accuracy with [Weapon Type] (for example, Cannon Specialist)
[Weapon] Specialist: +15 accuracy with [Weapon] (for example, Machine Gun Specialist)
Vanguard Specialist: +15 evasion while piloting a Vanguard
Critical Eye: +10 chance of landing a critical hit.
Other ones are entirely possible, feel free to discuss ideas with me whenever its time to select a Talent.
Group’s Talents
Null: Hacking (So long as Null has an External Radar he can attempt to hack into enemy communications or hamper the systems of enemy Walkers.)
Central: Critical Eye (+10 to Critical Threat Range)
Siegfried: Cannon Specialist (+10 to accuracy with shoulder mounted cannon type weapons)
Val: Assault Specialist (+10 evasion when piloting Assault Walkers)
Gen5:6 – Medium Specialist (+10 evasion when piloting Medium Walkers)